PROJECTS

Here are some of the projects I have composed scores for:

Video Games:

Steelbound

Steelbound is a local cooperative adventure game for two players with an isometric view. Take control of two siblings, children of Gilgamesh, on their mission to return the cursed sword to its place of origin.

Using FMOD, I designed and created the music and some sound effects, helped by my colleague Javier Mondaza.

The game won the Best Soundtrack Award from Playstation Talents 2021.

Nomnom

Nomnom is a cozy game about Fall made by Anaïs Salla. It was made for the Great Autumn Game Jam and it had many

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Balls of Steel

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

NOX

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Death or Treat

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Short Films:

El Secreto

Steelbound is a local cooperative adventure game for two players with an isometric view. Take control of two siblings, children of Gilgamesh, on their mission to return the cursed sword to its place of origin.

I designed and created the music, sound effects, and audio integration with FMOD, helped by my colleague Javier Mondaza.

The game won the Best Soundtrack Award from Playstation Talents 2021.

The Way Back Home

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

One Bright Dot Rescoring

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Penitente

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Koukai

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

More Music:

El Secreto

Steelbound is a local cooperative adventure game for two players with an isometric view. Take control of two siblings, children of Gilgamesh, on their mission to return the cursed sword to its place of origin.

I designed and created the music, sound effects, and audio integration with FMOD, helped by my colleague Javier Mondaza.

The game won the Best Soundtrack Award from Playstation Talents 2021.

The Way Back Home

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

One Bright Dot Rescoring

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Penitente

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

Koukai

Balls of Steel is a fast-paced third-person shooter where you play as Hiroshi, a man that seeks revenge on a yakuza clan.

I composed the adaptive music and implemented it with FMOD and Unity. I was asked to write City Pop, which was a genre that I didn’t know, so it was very challenging! But after putting much work into it, the developing team was very happy with the result.

This game won the Best Sound Award from Tecnocampus 2021, as well as Best Game Design

© 2022 Adrián Cortés